Everyworld’s advertising service platform has achieved a remarkable milestone, reaching a total user base of 225,000 by March 28. The company, in a recent press release, disclosed that this significant achievement was attained within just one month of its initial beta launch.
Describing its platform as a fusion of a media platform, a game show, an online marketplace, and even TikTok, Everyworld emphasizes its uniqueness. Functioning as an ad service platform, it features advertisements from over 20 games in both the blockchain and traditional gaming sectors. Notable games included are Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, and High Street, among others.
Users are encouraged to engage with the content on Everyworld’s platform through a rewards system that earns them points towards prize drawings. CEO Janine Yorio expressed in a statement that this approach provides a mutually beneficial scenario for both gamers and developers. The company also highlights its commitment to conservation efforts by supporting various conservation organizations.
According to the chief crypto officer, TJ Kawamura, Everyworld’s ad services protocol offers a unique opportunity for users to be rewarded for their engagement with products in today’s competitive attention economy. As products increasingly rely on user participation, Everyworld aims to fulfill the demand for rewarding interactions with products.
The Everyworld platform is currently accessible in select markets, with exclusions in the U.S., Afghanistan, Australia, Belgium, Belize, Bolivia, Canada (province of Quebec), Cambodia, Chad, China, Columbia, Cuba, Iran, Iraq, Lebanon, Libya, Myanmar, North Korea, Russia, Singapore, Somalia, Sudan, Syria, Tanzania, Thailand, and Turkey.